Developed lighting scenarios to properly blend and shape characters in a real-time VR project.
Delivered complex lighting shots under very tight production deadlines while meeting wide light requirements.
Managed and troubleshot render farm operations, optimizing render times and resolving technical issues to maintain project pipelines.
Nuke compositing across multiple projects
Nuke tool creation
Lighting for real time architectural visualization
Lookdev for highly accurate materials
Modeling for highly modular workflows
High optimization focus
Paw Patrol: The Mighty Movie
Thelma The Unicorn
Responsible for creating location lighting
Macro creation for production
Creating highly reusable light rigs
Lighting key shots with reusability in mind
Sequence-wide continuity checking and adjustments
Advanced troubleshooting
Responsible for managing and improving light rigs responsible for 95% of
the images produced by the department
Tasked with working on documentation for training
Responsible for conducting testing for light rigs and calibrating HDRis
Responsible for imagery QA, with a focus on photorealism
Responsible for working on a high volume of imagery on a weekly basis.